Android App Development Guide
By Himanshu Shekhar , 14 Mar 2022
π± Android App Development β Complete Guide
This module introduces the foundations of Android App Development, covering what Android is, how it works, app types, development phases, tools, best practices, and career opportunities.
1.1 What is Android?
Android is an open-source, Linux-based mobile operating system developed by Google.
In simple words, Android is the software platform that allows you to run applications on smartphones, tablets, smart TVs, watches, and even cars.
Think of Android like the brain of a mobile device β it manages hardware, applications, memory, security, and user interaction.
π Why Android is Important?
- π± Powers billions of devices worldwide
- π Open-source and highly customizable
- π Largest mobile OS market share
- πΌ Huge job and freelancing demand
- π Backed by Google ecosystem
Apps like WhatsApp, Instagram, Paytm, Zomato, and YouTube are Android applications.
1.2 Android OS Architecture
Android follows a layered architecture, where each layer has a specific responsibility.
π§± Android Architecture Layers
- Linux Kernel β Memory, process & hardware control
- Hardware Abstraction Layer (HAL) β Hardware interface
- Android Runtime (ART) β Executes app code
- Application Framework β APIs for developers
- Applications β User-installed apps
Android architecture is like a building β hardware at the foundation and apps at the top.
1.3 How Android Apps Work
Android apps are built using components that interact with the operating system.
- Each app runs in its own sandbox
- Uses components like Activity, Service, Receiver
- Apps communicate using Intents
- Lifecycle managed by Android OS
1.4 Native vs Hybrid Apps
| Aspect | Native Apps | Hybrid Apps |
|---|---|---|
| Performance | High | Medium |
| Languages | Kotlin / Java | HTML / CSS / JS |
| Hardware Access | Full | Limited |
1.5 Android App Development Roadmap
- Java / Kotlin Basics
- Android Studio & Project Setup
- XML UI Design
- Activities & Intents
- RecyclerView & Navigation
- Data Storage & APIs
- Play Store Publishing
1.6 Tools & Technologies Overview
- Android Studio (IDE)
- Android SDK & Emulator
- Gradle Build System
- Firebase
- Git & GitHub
1.7 Career Paths & Opportunities
πΌ Android Career Roles
- Android App Developer
- Mobile Application Engineer
- Freelance App Developer
- Startup Founder
| Level | Role | Skills |
|---|---|---|
| Beginner | Junior Android Developer | Kotlin, XML, Basics |
| Intermediate | Android Developer | APIs, Databases, UI |
| Advanced | Senior Mobile Engineer | Architecture, Performance |
Android development is a stable, high-demand, future-proof career.
βοΈ Android Environment Setup β Complete Guide
This module explains how to set up a complete Android development environment, including Android Studio installation, SDK configuration, emulator setup, real device testing, and understanding the project structure.
2.1 Installing Android Studio
Android Studio is the official Integrated Development Environment (IDE) for Android app development, provided by Google.
It includes everything required to build Android apps: code editor, emulator, SDK tools, and build system.
π₯ System Requirements
- β Windows / macOS / Linux
- β Minimum 8 GB RAM (16 GB recommended)
- β SSD storage for faster builds
- β Internet connection
π₯ Installation Steps
- Download Android Studio from the official website
- Run the installer
- Select Standard Setup
- Install SDK, Emulator, and Tools
Always install the latest stable version of Android Studio.
2.2 Android SDK Manager & Tools
The Android SDK (Software Development Kit) provides libraries and tools required to build Android applications.
π§° Important SDK Components
- Platform Tools β adb, fastboot
- Build Tools β Compile & package apps
- SDK Platforms β Android versions
- System Images β Emulator OS images
π§ What is API Level?
Each Android version is identified by an API Level. Higher API = newer Android features.
2.3 Creating Your First Android Project
Creating a project initializes the base structure of your Android application.
π Project Creation Steps
- Open Android Studio
- Click New Project
- Select Empty Activity
- Choose Kotlin as language
- Select minimum SDK
Use API 21+ to support most Android devices.
2.4 Android Emulator Configuration
The Android Emulator allows you to test apps without a physical device.
π± Emulator Setup
- Create Virtual Device (AVD)
- Select device model (Pixel, Samsung, etc.)
- Choose Android version
- Allocate RAM & storage
β‘ Performance Tips
- Enable hardware acceleration
- Use x86 / x86_64 images
- Close heavy background apps
2.5 Running App on a Real Android Device
Testing on a real device provides accurate performance and hardware behavior.
π² Steps to Enable Real Device Testing
- Enable Developer Options
- Turn on USB Debugging
- Connect device via USB
- Allow debugging permission
2.6 Understanding Android Project Structure
Android projects follow a structured directory layout to separate code, resources, and configuration.
π Key Project Folders
- manifests/ β App configuration
- java/ β Kotlin/Java source code
- res/ β UI layouts, images, values
- Gradle Scripts β Build configuration
Understanding project structure is critical for debugging and scalability.
π Module 02 Summary
Android Environment Setup ensures you have:
- β Correct IDE and SDK installed
- β Emulator and real device testing ready
- β Clear understanding of project structure
Once environment setup is complete, you are ready to start coding Android apps.
π» Java vs Kotlin β Programming Fundamentals
This module introduces Java and Kotlin programming concepts used in Android development. It focuses on language comparison, syntax basics, variables, control flow, functions, and Object-Oriented Programming (OOP) concepts.
3.1 Java vs Kotlin
Android applications can be written using Java or Kotlin. Both are officially supported, but Kotlin is now the preferred language.
π What is Java?
Java is a class-based, object-oriented programming language that has been used in Android development since the beginning.
- β Mature and stable language
- β Huge community and libraries
- β Verbose syntax (more code)
π What is Kotlin?
Kotlin is a modern programming language developed by JetBrains and officially recommended by Google for Android development.
- β Shorter and cleaner code
- β Built-in null safety
- β Fully interoperable with Java
π Java vs Kotlin Comparison
| Aspect | Java | Kotlin |
|---|---|---|
| Code Length | Long | Short |
| Null Safety | No | Yes |
| Learning Curve | Moderate | Easy for beginners |
| Official Preference | Supported | Recommended |
Learn Kotlin first, but understand Java basics.
3.2 Variables & Data Types
Variables are used to store data in a program. Kotlin provides a clean and safe way to declare variables.
π¦ Variable Declaration in Kotlin
- val β Immutable (cannot change)
- var β Mutable (can change)
π’ Common Data Types
- Int β Numbers
- String β Text
- Boolean β true / false
- Float / Double β Decimal values
Prefer val whenever possible to avoid bugs.
3.3 Conditional Statements
Conditional statements allow programs to make decisions based on conditions.
π if / else
- Executes code when condition is true
- Else block runs when condition is false
π when Statement
Kotlin replaces switch-case with when, which is more powerful and readable.
Kotlin when is safer and cleaner than switch-case.
3.4 Loops & Functions
Loops repeat tasks and functions organize code into reusable blocks.
π Loop Types
- for loop β Iteration
- while loop β Condition-based
- do-while β Executes at least once
π§© Functions
- Used to avoid code repetition
- Improve readability and maintainability
- Accept parameters and return values
3.5 Object-Oriented Programming (OOP) Concepts
Android development heavily relies on Object-Oriented Programming.
π Core OOP Concepts
- Class β Blueprint of an object
- Object β Instance of a class
- Encapsulation β Data protection
- Inheritance β Code reuse
- Polymorphism β Multiple behaviors
Activity is a class, MainActivity is an object.
π Module 03 Summary
- β Kotlin is preferred over Java
- β Variables & conditions control app logic
- β Functions organize code
- β OOP is the backbone of Android apps
You are now ready to understand Android project files and app structure.
π§© Android Project Anatomy β Manifest & Gradle Deep Dive
This module explains the internal structure of an Android project. You will understand how files, folders, AndroidManifest.xml, and the Gradle build system work together to create an Android application.
4.1 Android Project Structure Overview
When you create a new Android project, Android Studio generates a predefined folder structure that separates code, resources, and configuration.
π Main Project Sections
- manifests/ β App configuration & permissions
- java/ (or kotlin/) β Source code
- res/ β UI layouts, images, values
- Gradle Scripts β Build & dependency management
Understanding project anatomy is critical for debugging, scaling, and professional Android development.
4.2 AndroidManifest.xml β App Blueprint
AndroidManifest.xml is the most important configuration file in an Android project. It tells the Android system who you are and what your app can do.
π What Does Manifest Control?
- π¦ Application name & icon
- πͺ App entry point (Launcher Activity)
- π Permissions (Internet, Camera, Storage)
- π± App components (Activities, Services, Receivers)
- π Minimum & target SDK versions
AndroidManifest.xml is like a passport for your app.
4.3 Common Manifest Elements Explained
π¦ <application>
Defines global app properties such as icon, theme, and name.
πͺ <activity>
Represents a single screen in the app.
π― <intent-filter>
Specifies how activities respond to system or user actions.
π <uses-permission>
Requests access to restricted system features.
4.4 Gradle Build System β How Apps Are Built
Gradle is the build automation system used by Android to compile, package, and run apps.
π What Gradle Does
- Compiles source code
- Manages libraries & dependencies
- Handles build variants
- Creates APK / AAB files
The engine that builds your Android app.
4.5 Gradle Files Explained
π Project-level build.gradle
- Defines repositories
- Defines Gradle plugins
- Applies common settings
π App-level build.gradle
- Application ID
- Minimum & target SDK
- Dependencies (libraries)
- Build types (debug / release)
4.6 Resource Folder (res) Deep Overview
The res folder contains all non-code resources.
π Important Resource Folders
- layout/ β XML UI designs
- drawable/ β Images & icons
- values/ β Colors, styles, strings
- mipmap/ β App launcher icons
4.7 Build Variants β Debug vs Release
Android allows multiple build versions of the same app.
| Aspect | Debug | Release |
|---|---|---|
| Purpose | Testing | Production |
| Debuggable | Yes | No |
| Optimization | No | Yes |
π Module 04 Summary
- β Manifest defines app identity & permissions
- β Gradle controls build and dependencies
- β Resource folders manage UI & assets
- β Build variants support testing & release
You are now ready to design user interfaces using XML layouts.
π¨ UI Design with XML β ConstraintLayout Deep Dive
This module explains how Android user interfaces are designed using XML. You will learn layout fundamentals, UI widgets, and a deep dive into ConstraintLayout β the most powerful and recommended layout system.
5.1 What is XML in Android?
In Android, XML (Extensible Markup Language) is used to define the visual structure of the user interface.
XML separates UI design from application logic, making apps easier to manage.
π§ Why XML for UI?
- β Clean separation of design and logic
- β Easy to modify UI without touching code
- β Supports multiple screen sizes
- β Enables preview in Android Studio
XML is the blueprint of your appβs screen.
5.2 Common UI Widgets
Widgets are the building blocks of Android UI.
π¦ Frequently Used Widgets
- TextView β Displays text
- EditText β User input
- Button β User actions
- ImageView β Images and icons
- CheckBox / RadioButton β Options
5.3 Layout Types Overview
Layouts are containers that define how widgets are arranged.
| Layout | Description | Status |
|---|---|---|
| LinearLayout | Arranges views in a row or column | Basic |
| RelativeLayout | Positions views relative to others | Deprecated |
| FrameLayout | Stacks views on top of each other | Limited |
| ConstraintLayout | Flexible, powerful positioning | Recommended |
5.4 ConstraintLayout β Core Concept
ConstraintLayout allows you to position UI elements by defining relationships (constraints) between views.
π What is a Constraint?
A constraint connects one side of a view to another view or the parent layout.
- Start β Start / End / Parent
- Top β Bottom / Top / Parent
- Horizontal & Vertical constraints
5.5 ConstraintLayout Chains
Chains allow multiple views to be aligned together in a row or column.
π Chain Types
- Spread β Equal spacing
- Spread Inside β No edge gaps
- Packed β Views grouped tightly
5.6 Guidelines & Bias
ConstraintLayout provides advanced tools for responsive UI design.
π Guidelines
- Invisible reference lines
- Used for consistent spacing
- Supports percentage-based layout
π Bias
Bias controls how a view is positioned between two constraints (0.0 β 1.0).
5.7 Responsive UI Best Practices
Android apps must work on multiple screen sizes and densities.
- β Use dp instead of px
- β Use sp for text
- β Avoid fixed widths/heights
- β Prefer ConstraintLayout
- β Use styles and themes
π Module 05 Summary
- β XML defines Android UI
- β Widgets build the interface
- β ConstraintLayout is the most powerful layout
- β Chains, guidelines & bias enable responsive design
You are now ready to learn Activities, Lifecycle, and screen navigation.
π² Activities & Lifecycle β Deep Dive
This module explains Android Activities in depth and how the Activity Lifecycle works. You will learn how screens are created, displayed, paused, resumed, destroyed, and how Android manages memory, navigation, and configuration changes.
6.1 What is an Activity?
An Activity represents a single screen with a user interface. Almost every Android app screen is backed by an Activity.
When users interact with your app (open it, switch screens, press back, rotate the device), Android manages Activities automatically.
π§ Key Points About Activities
- β One Activity = One screen
- β Activities host UI (XML layouts)
- β Managed by Android OS, not manually
- β Follow a strict lifecycle
Login screen β LoginActivity
Home screen β MainActivity
6.2 Activity Lifecycle β Overview
The Activity Lifecycle describes the different states an Activity goes through from creation to destruction.
Android calls specific lifecycle methods at each stage, allowing developers to control behavior safely.
π Main Lifecycle States
- Created
- Started
- Resumed
- Paused
- Stopped
- Destroyed
You donβt control the lifecycle β Android does.
6.3 Lifecycle Methods Explained
πΉ onCreate()
Called when the Activity is first created.
- Initialize UI (setContentView)
- Bind views
- Initialize variables
πΉ onStart()
Called when Activity becomes visible to the user.
πΉ onResume()
Activity moves to foreground and user can interact.
πΉ onPause()
Activity partially visible (another screen on top).
πΉ onStop()
Activity is no longer visible.
πΉ onDestroy()
Activity is destroyed and removed from memory.
Never assume onDestroy() will always be called.
6.4 Activity Lifecycle Flow (Simple)
Understanding the flow helps prevent crashes, memory leaks, and data loss.
- onCreate()
- onStart()
- onResume()
- User interacts
- onPause()
- onStop()
- onDestroy()
6.5 Activity Back Stack
Android maintains a Back Stack of Activities to manage navigation.
π How Back Stack Works
- New Activity β pushed on stack
- Back button β pops top Activity
- Last Activity β app exits
Stack of plates β last placed is removed first.
6.6 Configuration Changes (Rotation)
Configuration changes occur when device settings change.
π Common Configuration Changes
- Screen rotation
- Language change
- Dark / Light mode
By default, Android recreates the Activity.
6.7 Saving & Restoring Activity State
Android provides lifecycle callbacks to save and restore UI state.
πΎ onSaveInstanceState()
- Saves temporary UI data
- Called before Activity destruction
β» onRestoreInstanceState()
- Restores saved data
- Called after onStart()
6.8 Best Practices for Activities
- β Keep Activities lightweight
- β Move logic to ViewModel
- β Handle lifecycle properly
- β Avoid memory leaks
- β Respect user navigation
π Module 06 Summary
- β Activities represent app screens
- β Lifecycle controls app behavior
- β Back stack manages navigation
- β State handling prevents crashes
Learn Intents, Activity communication, and navigation between screens.
π§ Intents & Navigation β Deep Dive
This module explains how Android components communicate using Intents and how users move between screens using Navigation patterns. You will learn Explicit & Implicit Intents, data passing, deep links, back stack behavior, and modern Navigation Component concepts.
7.1 What is an Intent?
An Intent is a messaging object used to request an action from another app component.
Intents allow communication between:
- Activities
- Services
- Broadcast Receivers
Intent = βI want to do somethingβ
π§ Common Uses of Intents
- β Open another screen
- β Pass data between screens
- β Open camera or gallery
- β Share content with other apps
7.2 Types of Intents
Android supports two main types of Intents. Understanding the difference is extremely important.
πΉ Explicit Intent
An Explicit Intent directly specifies the target component.
- β Used inside the same app
- β Safer and faster
- β Most common for navigation
Open LoginActivity β HomeActivity
πΉ Implicit Intent
An Implicit Intent does not specify a target. Android decides which app can handle the request.
- β Used to interact with other apps
- β Based on action & data
- β Requires intent filters
Share text β WhatsApp / Email / Messages
π Explicit vs Implicit Intents
| Aspect | Explicit Intent | Implicit Intent |
|---|---|---|
| Target | Specific Activity | Any matching app |
| Use Case | Internal navigation | External actions |
| Security | High | Depends on filters |
7.3 Passing Data Between Activities
Intents allow you to pass data using Extras.
π¦ Types of Data Passed
- Strings
- Integers
- Booleans
- Parcelable / Serializable objects
Use Intent only for lightweight data.
7.4 Activity Navigation & Back Stack
Android maintains a back stack to handle navigation.
π Back Stack Rules
- New Activity β pushed to stack
- Back button β removes top Activity
- Last Activity β app exits
Always respect the back button behavior.
7.5 Deep Links
A Deep Link allows users to open a specific screen in your app from outside.
- π Open app from browser
- π© Open app from email or SMS
- π Open app from notification
Clicking a product link opens ProductDetailActivity
7.6 Navigation Patterns
Android follows common navigation patterns to improve user experience.
- π± Single Activity + Fragments
- π Bottom Navigation
- β° Navigation Drawer
- β‘ Step-by-step flow
7.7 Best Practices for Intents & Navigation
- β Use explicit intents inside app
- β Validate incoming intent data
- β Avoid duplicate Activities
- β Respect Android back behavior
- β Secure deep links
π Module 07 Summary
- β Intents enable component communication
- β Explicit vs Implicit Intents
- β Data passing and back stack
- β Deep links and navigation patterns
Learn RecyclerView & Lists for real-world UI data.
π RecyclerView & Adapters β Deep Dive
This module explains how Android efficiently displays large sets of data using RecyclerView. You will learn RecyclerView architecture, Adapter & ViewHolder patterns, click handling, custom layouts, and performance optimization techniques used in real-world applications.
8.1 What is RecyclerView?
RecyclerView is a flexible and efficient Android component used to display large datasets in a scrolling list or grid.
Instead of creating a view for every item, RecyclerView recycles views that scroll off-screen, saving memory and improving performance.
π§ Why RecyclerView?
- β High performance for large data
- β View recycling mechanism
- β Supports lists, grids, and custom layouts
- β Modern replacement for ListView
WhatsApp chats, Instagram feeds, YouTube video lists
8.2 ListView vs RecyclerView
RecyclerView was designed to overcome the limitations of ListView.
| Feature | ListView | RecyclerView |
|---|---|---|
| View Recycling | Limited | Advanced & efficient |
| Layout Types | Only vertical list | List, Grid, Custom |
| Performance | Medium | High |
| Flexibility | Low | Very High |
8.3 RecyclerView Architecture
RecyclerView works using three core components.
- RecyclerView β Displays the list on screen
- Adapter β Binds data to views
- ViewHolder β Holds item views for reuse
Factory (RecyclerView) β Workers (Adapter) β Tools (ViewHolder)
8.4 Adapter & ViewHolder Explained
The Adapter connects your data source to the RecyclerView.
π¦ Adapter Responsibilities
- Create ViewHolder
- Bind data to views
- Return item count
πͺͺ ViewHolder Role
- Holds itemView references
- Prevents repeated findViewById()
- Improves scrolling performance
8.5 Layout Managers
LayoutManager decides how items are displayed.
- LinearLayoutManager β Vertical / Horizontal list
- GridLayoutManager β Grid layout
- StaggeredGridLayoutManager β Uneven grid
8.6 Click Handling in RecyclerView
RecyclerView does not provide built-in click listeners. Developers must handle clicks manually.
π± Common Click Use Cases
- Open detail screen
- Edit or delete item
- Show dialog or menu
8.7 Custom RecyclerView Layouts
RecyclerView supports fully custom item layouts.
- Multiple view types
- Complex UI per item
- Dynamic data binding
8.8 Performance Optimization
RecyclerView is fast, but only if used correctly.
- β Use ViewHolder pattern properly
- β Avoid heavy logic in onBindViewHolder()
- β Use DiffUtil for updates
- β Avoid nested RecyclerViews if possible
π Module 08 Summary
- β RecyclerView efficiently displays large data
- β Adapter binds data to views
- β ViewHolder improves performance
- β LayoutManagers control UI structure
Learn how to store and manage data using SharedPreferences, SQLite, and Room.
πΎ Data Storage β SharedPreferences, SQLite & Room
This module explains how Android stores data locally. You will learn when to use SharedPreferences, SQLite, and Room Database, including architecture, use cases, limitations, and best practices.
9.1 Why Data Storage is Important
Mobile apps must store data to provide a smooth user experience. Without data storage, apps would lose everything when closed.
π§ Why Apps Store Data
- β Remember user login status
- β Save settings & preferences
- β Cache data for offline use
- β Store large structured data
A notes app saves notes locally so they remain after reopening.
9.2 Android Data Storage Options
Android provides multiple ways to store data, each designed for different use cases.
| Storage Type | Best For | Data Size |
|---|---|---|
| SharedPreferences | Settings & flags | Small |
| SQLite | Structured data | Medium |
| Room | Modern database apps | Large |
9.3 SharedPreferences (Simple Storage)
SharedPreferences is used to store small amounts of key-value data.
π¦ What Can Be Stored?
- Strings
- Integers
- Booleans
- Floats
π Common Use Cases
- β Login state
- β Theme preference (dark/light)
- β Language selection
SharedPreferences is like a small notebook for settings.
9.4 SQLite Database (Traditional Storage)
SQLite is a lightweight relational database built into Android.
π Features of SQLite
- β Tables, rows, and columns
- β SQL queries
- β Persistent storage
β Challenges with SQLite
- β Boilerplate code
- β Manual cursor management
- β Higher chance of bugs
9.5 Room Database (Modern Approach)
Room is a modern abstraction layer over SQLite that simplifies database usage.
π§© Room Components
- Entity β Represents a table
- DAO β Data Access Object
- Database β Main database holder
π Advantages of Room
- β Compile-time query validation
- β Less boilerplate code
- β Safer & cleaner architecture
- β Works well with LiveData & ViewModel
9.6 SQLite vs Room
| Aspect | SQLite | Room |
|---|---|---|
| Ease of Use | Hard | Easy |
| Boilerplate | High | Low |
| Safety | Runtime errors | Compile-time checks |
| Recommended | Legacy apps | Modern apps |
9.7 Data Security Best Practices
- β Encrypt sensitive data
- β Avoid hardcoding secrets
- β Use internal storage where possible
- β Validate user input
π Module 09 Summary
- β SharedPreferences for small data
- β SQLite for structured storage
- β Room for modern, safe databases
- β Choose storage based on data size & complexity
Learn how to publish apps and build your Android career.
π Publishing & Android Developer Career β Deep Dive
This final module explains how to publish your Android app to the Google Play Store and how to build a successful Android Developer career. You will learn app signing, Play Console workflow, versioning, real-world project ideas, and career growth paths.
10.1 App Signing (Release Preparation)
Before publishing, every Android app must be digitally signed.
App signing ensures:
- β App authenticity
- β Secure updates
- β Developer identity verification
π What is a Keystore?
A Keystore is a file that contains your private signing key.
Never lose your keystore. Losing it means you can never update your app.
10.2 Google Play Store Publishing Process
Publishing an app involves multiple structured steps.
- Create Google Play Developer account
- Prepare signed release build (AAB)
- Create app listing
- Upload app bundle
- Submit for review
10.3 App Versioning & Updates
Versioning helps users receive updates smoothly.
π¦ Version Components
- Version Code β Internal number (must increase)
- Version Name β User-visible (e.g., 1.0.1)
10.4 Real-World Android Project Ideas
Projects demonstrate your real skills more than certificates.
π Beginner Projects
- β To-Do List App
- β Notes App (Room Database)
- β Calculator
π₯ Intermediate Projects
- β Expense Tracker
- β News App with API
- β Authentication App
π Advanced Projects
- β E-Commerce App
- β Chat App
- β Offline-First App
10.5 Android Developer Career Path
Android development offers long-term career stability and growth.
| Level | Role | Skills Focus |
|---|---|---|
| Beginner | Junior Android Developer | UI, Activities, Intents |
| Intermediate | Android Developer | APIs, Room, MVVM |
| Advanced | Senior Android Developer | Architecture, Performance |
| Expert | Mobile Architect / Lead | Scalability, Team Leadership |
10.6 Freelancing & Job Opportunities
πΌ Job Roles
- Android App Developer
- Mobile Software Engineer
- Product Engineer
π Freelancing Options
- App development projects
- Bug fixing & optimization
- Play Store publishing support
10.7 Interview & Industry Preparation
- β Strong fundamentals (Activities, RecyclerView, Room)
- β Practice coding & debugging
- β Explain lifecycle & architecture clearly
- β Build and publish at least one app
π Module 10 Summary
- β Sign and publish Android apps
- β Manage versions and updates
- β Build real-world projects
- β Grow as an Android developer
You have completed the complete Android App Development roadmap.